Downloads | 72 |
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Created | 1 year ago |
Updated | 1 year ago |
Create the 11 gates variants from a custom item
How to make custom gates:
_trigger_
object that will be the zone where the gameplay takes effect. Either rename the object or use the Manipulations tab. Let the Waypoint attribute to default and don't add any _socket_
.TM_TriggerFXTurbo_asset
, TM_SpecialSignTurbo_asset
, TM_SpecialSignOff_asset
, TM_SpecialFXTurbo_asset
, TM_DecalSpecialTurbo_asset
(The item must be based on Turbo materials)Blender example file: https://github.com/schadocalex/gbx-py/raw/main/assets/CustomGate32m.blend
Troubleshooting:
My item is not collidable
Be sure to add at least one object with _notcollidable_
. Usually it's the one with the TriggerFXTurbo texture
My TriggerFXTurbo won't show
It's a known bug from NadeoImporter. Be sure to install the latest version of Blendermania + to install NadeoImporter again with it.
The textures are the same for all variants
Be sure to use the materials listed above, not the TM_Turbo_xxx ones.
How to change the TriggerFXTurbo transparency
Add a a color attribute to the vertices and then it's from black (transparent) to white (opaque). The template has the same value as native items.
Source code: https://github.com/schadocalex/gbx-py/blob/a140ca0f51664fc2e935f40a74f859672ed99861/custom_gates.py