PlayerState Info

A plugin by thommie

All versions

1.3.1

1 year ago

Download 1.3.1

Updated to include exported dependencies.

1.3.0

2 years ago

Download 1.3.0

Breaking changes:

  • sMLData.PlayerData and sMLData.AllPlayerData no longer work, please create an issue if you were using this.
  • Now requires MLHook and MLFeedRaceData

This should fix the game crashing when playing COTD and the game slowing down after playing for a long time or on large servers.

1.2.0

2 years ago

Download 1.2.0
  • Fixed linked checkpoints being counted double (Greep)
  • Fixed respawn detection not working correctly on multiple respawns before timer runs out
  • Added dPlayerInfo.RespawnType (ERespawnType_None, Running, Standing) enum to determine what type of respawn the player is on (this ignores the fact that it's possible to do multiple standing respawns before the timer runs out)

1.1.2

3 years ago

Download 1.1.2
  • Fixed bug for some multilap tracks not counting checkpoints correctly
  • Added debug window for most values

1.1.1

3 years ago

Download 1.1.1

Minor fixes related to counting laps and checkpoints on multilap tracks

1.1.0

3 years ago

Download 1.1.0
  • Changed updating cycle from Render to Update to ensure it still updates even when the HUD is off
  • Fixed a crash on dedicated servers when both the map and gamemode were changed

1.0.2

3 years ago

Download 1.0.2
  • Added event info for when a player respawns a checkpoint (and regains control over their car again)
  • Fixed a crash when racing from within the editor (note: data on the player is not available when in the editor)

1.0.1

3 years ago

Download 1.0.1