Benchmark

A plugin by kamilhajduk

Benchmark
Downloads 225
Updated 1 year ago
Released 1 year ago
Created 1 year ago
Numeric ID 451
Min. Openplanet 1.26.0
Signed
Game Trackmania
UI
Settings
Log

Benchmark Plugin

Benchmark Plugin is a lightweight and efficient tool to measure and log frames per second (FPS) statistics during gameplay. Use this plugin to optimize your gaming experience and monitor performance metrics in real-time! Benchmark automatically starts while car is driving, stops when you pass finish line.

Features

  • Real-time FPS Monitoring: Measure and display current, average, minimum, and maximum FPS.
  • Standard Deviation Calculation: Get insights into FPS stability with standard deviation values.
  • User-Friendly Interface: Simple and intuitive UI with start, stop, and reset buttons.
  • Logging Functionality: Optionally log FPS statistics including average, minimum, maximum, and more.
  • Screen Size Information: Display the screen size for additional context.

Map

Download the Press Nothing - Benchmark map. Special thanks to Nebula for exceptional contribution.

Usage

  • Launch the game and enable the plugin in the settings.
  • Access the plugin UI in-game to view FPS statistics.
  • Automatically starts while driving, stops when finish line is passed.
  • Stop the monitoring process anytime with the stop button.
  • Optionally reset statistics with the reset button.
  • Logged data can be viewed in the game logs if logging is enabled.

Configuration

  • Enable Benchmark: Enable or disable the Benchmark Plugin.
  • Enable Logs: Enable or disable logging of FPS statistics.
  • Maximum Frames: Set the maximum number of frames to capture before stopping the benchmark.

Support

For support, bug reports, and feature requests, please create an issue here.

Author

This plugin is developed and maintained by kamilhajduk.


Feel free to contribute, report issues, and share your feedback to help us improve this plugin! Happy gaming! 🎮✨

Changelog

1.0.1 - 1 year ago

Bugfix: Resolved an issue where the player's StartTime would reset, causing one frame long benchmark after crossing finish line.

View all changelogs