Downloads | 60 |
---|---|
Updated | 4 months ago |
Released | 4 months ago |
Created | 5 months ago |
Numeric ID | 581 |
Min. Openplanet | 1.26.0 |
First things first, make sure the plugin is enabled in its settings.
It automatically disables itself when no editor is found, which is the case in menus.
In the editor, get yourself in place item mode, press the control key to switch to pick mode.
Hover a road item then release the control key.
An interface will appear. It will allow you to change the shape of the selected road.
2 points will also appear. Click on one of them to extend the road.
Mirror button is used to switch from right turn to left turn or vice versa (after one extension only).
End button unselect everything and will get you to normal editor state. UI and points disappear.
Removal and undos/redos are not supported. Please unselect everything before doing so if you really want to.
Plugin developped to help with placement of custom road items that follows the naming convention: S_W1;W2_Y1;Y2_P1;P2_R1;R2
where S
, W
, Y
, P
& R
are the surface name, width, yaw, pitch & roll of the road.
The items must follow some rules:
This convention has been thought with the idea of extruding a defined profile along a center line.
The center line is defined with Y1
, Y2
, P1
& P2
.
z=(PivotPos.z-16)
.z=(PivotPos.z+16)
or x=(PivotPos.x-16)
.Roll is always around the center line.
Supported values for:
S
: Dirt, TechW1
& W2
: 16, 32Y1
: 0, 30, 45, 60Y2
: 0, 30, 45, 60, 90P1
& P2
: -30, -15, 0, 15, 30 with |P2-P1| <= 30
R1
& R2
: -30, -15, 0, 15, 30 with |R2-R1| <= 15
W
are in world units.
Y
& P
are human readable angle approximations in degrees. In fact, these really correspond to offsets on some axis depending on the context.
R
are real angle in degrees. Positive means titled to the right (clockwise) in the direction of the center line.
The custom road item set will be released in the future.
If you want to build your own road item set, feel free to reach me (discord: thescientist14).
The naming convention is a little bit tricky and I did not explain everything here.