Map Together: Multiplayer Map Editor
You must also install Editor++ (this is a required dependency)
Features
- Supports blocks, free blocks, and items.
- Experimental support for skins (sorta works).
- 3 servers: Germany, USA, or Australia.
- Server chat: press shift+enter anywhere to activate.
- See other players cursor or vehicle position in the map.
- Unlimited room size, or set a room limit.
Suggestions
- Air mode for blocks is far more efficient (no columns/pillars)
- Ghost mode is more efficient than normal block mode
- Keep trivial placement optimizations enabled
- If other people placing blocks is causing too much lag, try enabling YOLO Mode
Limitations
- Validation is only local
- You must save the map yourself to keep a copy
- Redo is disabled, and undo is modified to work only on your own actions
- Custom items are not supported (but they work if you have them in the exact same location as other mappers)
- Sweeping blocks (backspace) is disabled
- Setting color via the selection tool is local only
- Checkpoint link status is local only
- Some E++ tools and functions may be buggy and can result in a desync (nudging all blocks and items should be okay, but might not delete things properly in some cases; manual deletion should fix)
Known Bugs
- Pillars and Support Structure blocks can be buggy and result in an unresolvable desync (where 2 conflicting blocks should exist in the same space)
- You can fix this by disconnecting and then starting a new room via 'invite to current map'
- Items often will not place if they are placed outside the map bounds (use E++ to increase the height if that is the issue)
- Skins are buggy
- There are occasionally crashes (esp when syncing initially), unknown reason
- Freeblock deletion can sometimes change the placement mode to macroblock mode (issues with ghost and item mode should be resolved)
- Lock camera to player doesn't work (but just moving your camera to their position works fine)
Thanks
There were many TM community members that helped test Map Together pre-release and contributed to it being as good as it is. A few stand out:
- First and foremost, SBVille, for multiple large scale tests helping to get server code fixed and reliable, as well as feedback and suggestions.
- Ezio and TNTree, for a few good KEKLs and numerous other adhoc tests and feedback.
- Sqweegel and other TMA members, for testing and feedback.
- Similarly, many other testers, like Whiskey, Numberplay, Rockskater89, Spoder, Baiwack, eyebo, and others -- I'm sorry I can't list you all (skill issue).
Thank you.