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Add to PlayerCpInfo
:
int2 RaceProgression
: used as <Points, Time> for Royal Time Attackint[] RaceProgressionHistory
: tracks RaceProgression values where Points is the index into this array (max 20 records)bool get_RoyalTA_HasFinished() const
: returns true ifRaceProgression.x >= 5
uint SpawnCount
: a counter of the number of times the player has gone from Spawning to Spawned