Reactor Duration

A plugin by ar.....

Reactor Duration
Downloads 307
Updated 10 months ago
Released 11 months ago
Created 11 months ago
Numeric ID 434
Min. Openplanet 1.26.0
Signed
Game Trackmania

The "Reactor Duration Plugin" offers a visual representation of the remaining time before a reactor depletes.

Important: Currently, the plugin's accuracy is not guaranteed to be 100% due to limitations in the available data. (I'm working ti change this tho)

Let's delve into the sources of inaccuracies: When driving over a reactor and initiating "reactor down", the plugin does not receive updates if the reactor is re-triggered while still in contact with the block, unless there's a state change (e.g., from "reactor down" to "reactor up"). This can lead to potential inaccuracies in the duration reading. However, there are exceptions with two specific surfaces: "road" and "platform". The effect blocks on these surfaces are distinct from those on the regular drivable areas, thus enabling a more accurate determination of the reactor's state.

Of note, my earlier reference to the "down reactor" is pivotal because the "up-reactor" cannot be re-triggered by an effect BLOCK. Still, the first five seconds might be inaccurate if you pass through an effect ring or effect gate, stemming from the aforementioned issue.

Important: The final second of the reactor's duration is always precisely determined since this specific data is 'decipherable'.

Future Plans: I aim to incorporate some hit-box code in some future update which should make everything a bit more consistent.

Changelog

0.1.4 - 10 months ago

fixed:

  • Timer no longer stops counting when the UI is hidden
  • Timer no longer counts down when paused

todo:

  • Add block hitbox collision detection
  • Add more vignette color settings

Any ideas for improvements :) @me

0.1.2 - 11 months ago

The plugin works now xdd, otherwise same as 0.1.1

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