fixed:
- Timer no longer stops counting when the UI is hidden
- Timer no longer counts down when paused
todo:
- Add block hitbox collision detection
- Add more vignette color settings
Any ideas for improvements :) @me
Downloads | 216 |
---|---|
Updated | 2 months ago |
Released | 3 months ago |
Created | 3 months ago |
Numeric ID | 434 |
Min. Openplanet | 1.26.0 |
The "Reactor Duration Plugin" offers a visual representation of the remaining time before a reactor depletes.
Important: Currently, the plugin's accuracy is not guaranteed to be 100% due to limitations in the available data. (I'm working ti change this tho)
Let's delve into the sources of inaccuracies: When driving over a reactor and initiating "reactor down", the plugin does not receive updates if the reactor is re-triggered while still in contact with the block, unless there's a state change (e.g., from "reactor down" to "reactor up"). This can lead to potential inaccuracies in the duration reading. However, there are exceptions with two specific surfaces: "road" and "platform". The effect blocks on these surfaces are distinct from those on the regular drivable areas, thus enabling a more accurate determination of the reactor's state.
Of note, my earlier reference to the "down reactor" is pivotal because the "up-reactor" cannot be re-triggered by an effect BLOCK. Still, the first five seconds might be inaccurate if you pass through an effect ring or effect gate, stemming from the aforementioned issue.
Important: The final second of the reactor's duration is always precisely determined since this specific data is 'decipherable'.
Future Plans: I aim to incorporate some hit-box code in some future update which should make everything a bit more consistent.
fixed:
todo:
Any ideas for improvements :) @me
The plugin works now xdd, otherwise same as 0.1.1