Added UV coordinates and tint color parameters to UI::Image
Added displaying of type name in nod explorer for explorer-unimplemented members
Added IsSuccess() and Error() to Auth::PluginAuthTask
Added Dev::Get<T> and Dev::Set<T> as an experimental API
Added safe memory functions to Dev API (with significant overhead)
Added CurrentVec2 and CurrentInt2 to MwStack
Added MwId::opEquals
Added Math::Randomizer
Added matrix equal test operators
Added missing flags from UI::InputTextFlags and added descriptions for each value
Added Time::FrameCount
Added Icons::GetAll
Don't allow script timeout to go below 1000 ms (except for the special value 0)
Update script engine behavior to disallow empty list elements. For example: {1,2,3,} contains 3 elements now instead of 4, the 4th element being the default value (0 here)
Updated Settings.ini to rename some potentially conflicting options
Updated Angelscript
Fixed unnamable entries in hash file report scope
Fixed discarded http requests causing the game to hang
Fixed assertions due to previously unsupported return types in game API
Fixed plugins that are blocked by other plugins unnecessarily loading prematurely
Fixed Fids::Get*Folder not working with trailing path separator
Fixed broken UI unroll when multiple stylevars or colors are popped and there's a mid-pop issue
Fixed support for UI::TreeNodeFlags::NoTreePushOnOpen
Fixed Time::ParseFormatString not throwing an exception and silently returning 0 on failure
Fixed crash on Json::Value(null)
Fixed crash when ToJson() is invoked for handles to script objects
Fixed crash that could happen when using multiple setting attributes without values
Fixed crash that could happen when using Regex::SearchAllResult::opIndex