Added UI::LoadSystemFont to load fonts installed in Windows (from C:\Windows\Fonts)
Added UI::PushFont() with size parameter
Added UI::PushFontSize()
Added option for FPS counter to Finetuner
Added new fonts that can be used by plugins: Montserrat.ttf, Montserrat-Bold.ttf, Oswald.ttf, Oswalf-Bold.ttf
Deprecated UI::LoadFont with ranges and fallback parameters (use the simpler overload instead)
Improve table readability on Plugins tab in Settings window
Updated dear imgui with massive font handling improvements:
Overlay scaling setting can now be changed at runtime without requiring a game restart
Overlay scaling is now completely stable no matter how large you make it
Fonts are now dynamically resized and rasterized as needed
Fonts are no longer limited to a single size, they can be changed at runtime
Font loading is now a very fast operation instead of freezing up the game
Font ranges are no longer necessary: all characters are loaded
Font fallbacks are no longer configurable, as they allow virtually every important Unicode character without limitation
Font fallbacks are now automatically loaded from system fonts: Arial, Meiryo UI for Japanese characters (may not exist on Wine), YaHei UI for Chinese characters (and Japanese characters on Wine)
Updated Angelscript, which fixes an issue with shared namespaced classes across different plugin modules
Fixed missing documentation for UI::SeparatorFlags
Fixed some issues reported in Finetuner
Fixed crash when solo reloading or unloading a plugin from menu