Batch Compute Shadows

A plugin by ar(Trusted developer)

Batch Compute Shadows
Downloads 151
Updated 6 months ago
Released 9 months ago
Identifier BatchComputeShadows
Numeric ID 706
Min. Openplanet 1.26.0

This plugin was developed using generative AI.

Game Trackmania

Batch Compute Shadows

The Batch Shadow Compute plugin is a spiritual successor to an old script I made way back that automatically calculated shadows for every map in a folder. That first version technically worked... but despite my best efforts, it wasn't very intuitive and it required a full game restart for every run, and it also had zero awareness of what Trackmania was actually doing, so it couldn't properly warn you if a map, as an example, failed to open.

This plugin aims to fixes some of these issues!

Built entirely as an Openplanet plugin, it works inside Trackmania's editor, adds some better error handling, automatic folder detection, UI-aware navigation, better stability, and generally just feels like the tool I always wanted the original script to be <3

Hopefully you find some use with it!


Background image: VOID by Speq / Image by Proff10 image on flickr


Old repo: https://github.com/st-AR-gazer/script-tm_Batch-Calculate-Shadows

Changelog

0.1.2 - 6 months ago

Compat fix for 1.28.4

0.1.1 - 9 months ago

Fixed an issue where maps would not properly save after shadow computation, the map is just reopened and re-saved xdd

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