void AddImage(UI::Texture@ texture, const vec2&in pos)
Draws a texture.
UI::Texture@
texture
vec2
pos
void AddImage(UI::Texture@ texture, const vec2&in pos, const vec2&in size)
Draws a texture scaled to a specific size.
void AddImage(UI::Texture@ texture, const vec2&in pos, const vec2&in size, uint color)
Draws a texture scaled to a specific size and blend color (in 0xRRGGBBAA hexadecimal format).
void AddImage(UI::Texture@ texture, const vec2&in pos, const vec2&in size, uint color, float rotation, const vec2&in origin = vec2 ( 0 , 0 ))
Draws a texture scaled to a specific size, blend color (in 0xRRGGBBAA hexadecimal format), and rotation around an origin.
void AddImage(UI::Texture@ texture, const vec2&in pos, const vec2&in size, uint color, const vec4&in uv)
Draws a texture with the given UV pixel offset.