void AddTriangle(const vec2&in p1, const vec2&in p2, const vec2&in p3, const vec4&in color, float thickness = 1.0f)
Draws a border triangle.
vec2 p1
vec2
p1
vec2 p2
p2
vec2 p3
p3
vec4 color
vec4
color
float thickness
float
thickness