Callback data for text input widgets. Do not keep handles of this around!
UI::InputTextFlags EventFlag
UI::InputTextFlags Flags
uint EventChar
UI::Key EventKey
int TextLength
int CursorPos
int SelectionStart
int SelectionEnd
string get_Text()
string
void set_Text(const string&in text)
void DeleteChars(int pos, int bytes_count)
void InsertChars(int pos, const string&in text)
void SelectAll()
void ClearSelection()
bool HasSelection()
bool