Texture@ nvg::LoadTexture(const string&in filename, int flags = 0)
Load a texture for the NanoVG API.
string
filename
The path of the texture to load. Must be relative to the root of your plugin. For legacy reasons, this can also be the user textures folder, or Openplanet's own textures folder.
int
flags
nvg::Texture@
Texture@ nvg::LoadTexture(MemoryBuffer&in buffer, int flags = 0)
Load a texture for the NanoVG API from a memory buffer.
MemoryBuffer
buffer
The buffer to load the texture from. This must contain the raw bytes of an encoded image.
int
flags
nvg::Texture@