Advanced memory access.
Advanced memory access.
uint64
uint64
uint64
Returns the original bytes as a backup.
string
Hooks directly into game code. This requires manual unhooking in the OnDestroyed
callback. The function accepts arbitrarily-ordered parameters named as x86 registers. For example, you could set a parameter CMwNod@ rcx
.
Dev::HookInfo@
Unhooks a registered hook. You're required to manually call this in the OnDestroyed
callback.
uint64
int8
int16
int
int64
uint8
uint16
uint
uint64
float
double
vec2
vec3
vec4
int2
int3
nat2
nat3
iso3
iso4
int8
int16
int64
uint8
uint16
uint64
float
double
CMwNod@
bool Dev::ProcIntercept(CMwStack&in)
bool
bool