void AddBezierQuadratic(const vec2&in p1, const vec2&in p2, const vec2&in p3, const vec4&in color, float thickness = 1.0f, int segments = 0)
Draws a line following a quadratic bezier curve.
vec2 p1
vec2
p1
vec2 p2
p2
vec2 p3
p3
vec4 color
vec4
color
float thickness
float
thickness
int segments
int
segments